As you know, the Pandora was designed by a small group of people initially interested in retro gaming. It also serves as a fully functional Linux-based computer and is completely open, allowing the end user to do anything and everything they want to do with the unit. As it turns out, the person who designed the Pandora’s motherboard is an audiophile, and he put in a powerful dedicated audio section. This review is dedicated to reviewing this unit’s performance as a DAP.
Note from Pandoralive team: this article was first posted as a review on Head-Fi and is republished with permission from takato14, the original author of this article, since it was considered very useful for audiophiles considering a Pandora purchase for its audio capabilities.
I figured I’d address this first as it is the only part of the hand-held which I am not 100% satisfied with. As far as durability goes I have absolutely no worries about the hand-held. The plastic is strong and rigid and the hand-held feels rock solid, not rickety or weak anywhere, I can tell it will last me a long time.
However, there are some issues that I have with it cosmetically. The silver paint isn’t well-coated. It chips very easily and blemishes in it are very obvious. The edges of the plastic are very, very noticeable and gives it a look like it’s about ready to fall apart. There are then the little things about it, like no labels on the switches and slots, no rubber stoppers in the screw holes, and other nit-picky things like that. My battery cover is a bit warped as well but as far as I’m aware other units aren’t like this; mine probably happened during shipping or something, and it causes absolutely no problems.
Keep in mind this is all entirely cosmetic; the hand-held has a good weight to it and the plastic is strong. The keys and buttons feel great and everything is solid and well-tuned. It feels and operates like a $500 hand-held, it just doesn’t look like one. Considering all of the issues that occurred during the production of this unit, I am very surprised and impressed that the hand-held is what it is. That being said, if I could change one thing about the hand-held, it’d be the case. It wouldn’t look bad at all if it weren’t for the silver paint. The old matte black case looks quite nice.
This is a mixed bag. As far as actually using it s a portable player, I’ve had no troubles. The shoulder buttons skip tracks and there’s a hold switch to prevent accidental input. The suspend switch will stop the music if you need to. The volume dial is recessed so it won’t get moved by accident when it’s in your pocket. That’s more control than an iPod Touch has without having to unlock it. It’s not uncomfortable to have in a jeans pocket, but you still feel it in your pocket and it’s not exactly easy to reach the buttons. I personally recommend a jacket pocket or something. I keep mine in the little hidden pocket on the inside of my jacket where it’s easy to access.
Now. This handheld runs Linux, and while it wasn’t too difficult for me to get used to, there were some hiccups along the way to get it 100% functional. This is not a 3DS, it’s not an iPhone, and it’s not a laptop. It is not fully functional out-of-the-box. You have to buy your own SD cards, install a web browser, install a media player, and everything else you want for it manually. I personally prefer this over having lots of things installed on first boot, 90% of which I never use, but I’m not most people. You absolutely must be at least somewhat capable of using a computer to use this device. A lot of things that are normally done for you in Android or even Windows have to be done manually in Linux. That being said, the SuperZaxxon that the Pandora runs is significantly smoother than any Android phone I’ve ever used, including those with more RAM and faster processors. Operating systems like Android, iOS and Windows are built around ease of use while sacrificing performance and some functionality. The Pandora’s OS is the opposite, and therefore superior in my opinion, but it most certainly is not for everyone, and I don’t blame you if you’d rather use Android on it. Getting Android working is as simple as copying a single file to an SD card and running it. Check the Pandora Boards for more detailed information.
One of the main reasons for buying the Pandora as a portable player is that it can use any USB-based DAC using the USB HOST port. While this statement is not untrue, it was not very easy to figure out. I won’t go into the technical details here, but you basically need to plug it in through a USB hub and select it as the audio output device and mixer device within the music player’s settings. Simple enough to get it working, except not all players support this as developers aren’t expecting people to be using external sound cards with the Pandora, and thus leave that part out of the code. Some players don’t even allow you to choose your output device, sometimes the device doesn’t show up on the output list, sometimes it does but no sound (or static) will come out. I have a list at the bottom of the review of players that I have tested and confirmed to work as well as detailed instructions on how to get it working for each.
Alright, now for the big one, and most important.
Most consumer electronics such as an iPod Touch or a Nintendo 3DS use an all-in-one DAC/amp chip to handle audio. As mentioned before, the Pandora actually has a dedicated audio section on the motherboard that’s completely separate from the rest of the system. It runs on its own isolated power supply and even has a proper line out via the EXT connector on the back of the unit if you want to use your own amp with it.
The amp is clean, powerful, and doesn’t color the sound. It does exactly what it’s supposed to. A plus about the Pandora is that the output stage of it is purely analog, none of that digital crap you see in many players nowadays. The output of the amp goes directly to the volume dial, then to the headphone jack. It’s better for both audio quality and usability in my opinion; I’ve always preferred an analog volume control. The little volume dial has a smooth but tight movement which prevents it from being adjusted on accident. This is good, because most portable cans would harm you at max volume on this device. I have never noticed any sort of clipping even at max output into ridiculously hard-to-drive headphones (Pioneer SE-500 and SE-700).
–In comparison to iPhone 3G, my oldest player (CS42L61)
Wow, what was I listening to back then? The Pandora has so much more detail and texture, the sound of the iPhone is dark, muffled, and sloppy in comparison. There’s also a tinge of THD around the whole sound spectrum, but it’s especially bad in the upper register, possibly what made my M50s treble sound harsh many years ago. It’s also very noisy and unrefined; lots of congestion with even moderately fast music. The Pandora has a lot more amping power and supports far more formats than the iPhone, and the battery life is unmatched. I’ve had times where I’d charge my iPhone before bed, and wake up in the morning with a dead battery. I can leave the Pandora on all night and wake up with half a battery left, which will last me the rest of the day with no recharging. Absolutely no contest.
–In comparison to FiiO E7 in DAC mode (WM8740 & TPA6130A)
Yuck, what’s going on here FiiO? Even though the opamp chips of the two units are almost identical, the E7 has a terrible haze in the midrange and a dark, muffled sound signature. Extension in either direction is lacking, and there’s a lot of noise throughout the spectrum. It’s very congested and sloppy. While better than my laptop, the DAC portion of the E7 is barely decent, and it pales in comparison to any of the devices mentioned further on in this review. I suppose you get what you pay for, but at the same time the E7 is <only> a DAC, it can’t play music on its own, and I’d expect at least a little bit better performance than what it provides.
–In comparison to Sony Playstation Vita (Wolfson WM8781G)
The WM8781G is an all-in-one sound chip (DAC and amp). Both the Pandora and the Vita have a very clean sound, but the Pandora is much more detailed and actually has enough power to handle most headphones. I’m hard pressed to find a headphone that the Vita can drive to its full potential, as the amp section is exceptionally weak. The Pandora has much better low exension; the Vita seems slightly hollow and bright in comparison. The Pandora is also a good deal smaller than the Vita, and doesn’t have two analog sticks jutting out of the face to get caught on things in a pocket. The Vita also only supports a handful of files; ALAC, FLAC, and AAC would not work. It only accepted WAV and MP3 out of the formats I tried. One thing I can say on the positive side is that the Vita’s UI is better for portable use than say Audacious or DeaDBeeF, but since the Pandora has Rockbox as well this isn’t very important.
–In comparison to the AudioQuest Dragonfly (ES9023)
At first I thought the Dragonfly was superior to the Pandora. I had only used lossless music with the Pandora, and didn’t really hear how revealing it was, whereas the Dragonfly was immediately exposed to lower bitrate files as well as lossless. When I actually compared the two side-by-side, I was absolutely stunned by what I heard. The Dragonfly has more output power, but the perks stop there. The Pandora absolutely smokes the Dragonfly in every other area. The Pandora has greater resolution and clarity; the Dragonfly sounds smoothed over in comparison. Both are clean, controlled and expansive, but the Pandora has a lot more detail and texture. Using my Sony MDR-SA3000 with the Pandora is a truly unbelievable experience. The Dragonfly seems to have a tad more warmth to it than the Pandora, and slightly less content in the high section. The Dragonfly seems to be slightly more expansive, but also a tad distant at times. Considering the fact that the Dragonfly is so small, it’s very good. However, function comes before form in my book, and I’d expect better performance at this price point.
There are 3 different editions of the Pandora. The Classic, the Rebirth, and the 1GHz. There are no differences in the audio section of the units, only in the amount of RAM and the CPU.
The best player that I’ve found so far has to be DeaDBeeF. It’s strikingly similar to Foobar2000 for Windows. It can even import EQ presets from Foobar. It has extremely low CPU draw and supports a large number of different formats, and is the player I used to do most of the testing.
Some players require custom button mapping to use the shoulder buttons for skipping tracks. DeaDBeeF is one of these. Rockbox, however, is configured this way by default.
If you want to use a dedicated amp, you’ll need to request a cable from one of the members of the community. Numerous members make and sell TV-Out cables on a daily basis, and a line out is even easier. If you are DIY-oriented, you can make your own using the EXT connectors available on the DragonBox shop.
USB devices that get their power from the USB port will drain the Pandora’s battery faster than usual. The Dragonfly is a major offender in this case because of the massive power draw from the opamp. Portable DACs that have their own dedicated power supply (such as the E7) will not drain the battery as much. Using the USB-OTG port for these devices is recommended, as it will drain even less power, but it will not work for devices that need a certain amount of power from the port (the Dragonfly is one of these devices).
I am working with the Open Pandora team on being able to set a USB device as the primary sound device, which would enable seamless compatibility with any player or emulator. I’ll report back here with any future progress.
Players that have been confirmed to support external DACs (Tested using AQ Dragonfly and FiiO E7):
- Audacious : (Set output plugin to OSS in settings, set bit depth to 16, click “Preferences”, select “USB Audio” and “USB Mixer”)
- Audacity : (Not really a player, but go to Edit -> Preferences, set the output host to ALSA, and select USB audio and it will output to the DAC.)
There are too many players to test them all, and it’s likely that there are others that will work. I’ll post any more I find here.
Known quirks/problems with external DACs:
- Selecting a bit depth above 16-bit causes static to be outputted, likely due to the Dragonfly using asynchronous USB, might be fixable
- If the device is disconnected during playback the USB stack crashes, requiring a reboot. Stop the music first and disable USB host from the task bar.
- Volume control is limited to software as the Dragonfly doesn’t have its own volume control, won’t be a problem with an E17 or a DAC/amp stack
Overall, I am very pleased with how the Pandora performs. It’s a very engaging and unrestricted sound that is well extended in both directions, with extremely low noise and THD throughout the spectrum. It has a tightly controlled sound and is never sloppy, muddy, or boomy in any areas, and it has a lot more detail than any consumer-grade product I’ve touched, whether it was designed for music or not. It can handle a wide range of different formats and has phenomenal battery life, while still being able to power most headphones with ease. It handles aggressive music and instruments very well, especially guitar and other string instruments like it.
The Pandora does exactly what it should do: Output clean, high quality sound without coloration or degradation. It’s a wonderful device that does a lot of things very well, and I will continue using it for a very long time.
Additional Notes: Headphones used for testing.
Lush, natural, and expansive. Smooth yet incredibly detailed. The Pandora handles this headphone exceptionally well. It can drive them to nearly deafening levels of volume. Even more detail than the SA3000 (though not as much of a focus). I’m hearing completely new parts in my music.
Extremely fast and revealing, very heavily colored. Harsh and headache-inducing out of sub-par equipment (such as my laptop), but very enjoyable out of the Pandora. Sound is full yet light, very engaging and aggressive.
Extremely fast and easily driven, primary test headphone used. Using these with the Pandora is an unreal experience, the sheer amount of detail is incredible. The Dragonfly makes them sound slightly smoothed over with slightly slower decay.
Good lord these headphones are ruthless. The Pandora reveals their true face, which is extremely analytical with lightning-fast decay that reveals every nuance and imperfection in the music. The Dragonfly shows part of this character, but doesn’t quite get them all the way there. On other players they sound euphonic and warm, likely due to bad DAC sections.
An old beast from 1976, they are very difficult to drive at 250 ohms and 90 dB/mW SPL. The Pandora handles them very well, maintaining their extremely expansive sound and their immense presence. The Dragonfly can get them louder, but there’s no need for that much volume, and it sounds slightly worse.
Monoprice 8320 (stock tips, no mods)
On the Pandora, these are warm with a nice little soundstage and a wonderfully pleasant tonal balance. On other players, they’re slightly cold and are a little bit rougher. The difference is night and day.
Infinite impedance and very low sensitivity, used to test raw amping power. The Pandora does an O.K. job with this headphone, not very good, but not also not the worst I’ve heard them sound; it is however fairly quiet. The Dragonfly has enough power to get them to a more listenable volume, and they sound better, though it clips a bit at max volume. Considering these headphones were designed for speaker taps, this is impressive on the Dragonfly’s part.
AKG K240 Studio
I don’t really like these headphones, but they actually sound quite good out of the Pandora. Other players didn’t seem quite able to handle these cans. They appear to be very DAC-dependant, much like the DT1350.
For fun, I got out my M50s. I haven’t used these in ages. While I can’t say I particularly like the headphones anymore, I can say they sound considerably better out of the Pandora than they ever did out of my iPhone or my E7.
Additional Notes: Music Used for testing.
- Album: The Mechanical Rennaisance / Artist: Psyborg Corp / Genre: Harsh EBM / Lots of impactful rhythms and aggressive, detailed synths. Lots of high-end content and very unique vocals with heavy distortion applied to them.
- Album: Nostril / Artist: Igorrr / Genre: idfk / A very unique combination of many, many different genres that’s impossible to describe. Extremely aggressive and chaotic with lots of (purposeful) recording artifacts (static, hiss, clipping, pops, etc etc).
- Album: Ethernaut / Artist: The Cruxshadows / Genre: ? / Incredibly well-done recording job and beautiful, poetic lyricism. Lots of rock-bottom low end content and a tactile feeling to every instrument. Beautifully textured synth instruments and good vocals.
- Album: Come Read the Words Forbidden / Artist: Morton / Genre: Melodic Metal / A great album from a new band. Very solid recording job. Guitars sound rough and strong without distortion or noise, just the pure crunch and bite guitars are known for.
- Album: Rolling Thunder / Artist: Dan Gibson / Genre: Ambient / Beautiful ambient music set to the sound of binaurally recorded rain. Very soothing and expansive.
- Rocket Knight Adventures OST (SEGA Genesis/Megadrive) / Played directly from the sound test screen using PicoDrive. WOW this game’s soundtrack is amazing. The Genesis uses Frequency Modulation to make its music, which means extremely good things for emulation. The synths are rendered directly to the DAC of the Pandora. The sheer texture in all the synths is incredible and the Pandora renders it all very well. This is leagues better than the console was ever capable of sounding.
- Gunstar Heroes OST (SEGA Genesis/MegaDrive) / Played in the same manner as the above. Ahh the sweet memories. Most of the soundtrack is average, but a few of the songs are exceptionally good, and they all sound flawless on the Pandora.
- Dr. Wily Stage 1 (Megaman 2 (1986), Nintendo Entertainment System) / Gotta love that NES music. Dumped to PCM directly from an emulator on my computer and played back on the Pandora. The raw square and triangle waveforms offer a very good method to test the resolution of the handheld.