I had many “reasons” to make this game. First and foremost, since I’m a gamer (since years ago), I have always wanted to make my own game. I have always wanted to feel what it takes to make all these masters pieces I love to toy with. I would bet most of us here feel the same. Besides, porting is nice and all, but I somehow reached a limit at what I was able to port. By the end of 2012, I scored way more failed ported projects than successful ones (my GL knowledge was clearly too limited). Then I had a tough year (moving is a pain; and still having rough times…) so no time to hack. By the end of 2013, I started having some free time back. Looked like a perfect timing to start my own game.
Category: Original Games
Alive & Kicking Coding Competition Entries
The deadline for the Alive & Kicking Coding Competition has just passed, and here’s now a final list of all the entries that made it through ! There’s a lot of good stuff this time around and some very creative entries as well.
Big Update on the Selected Software Page
You know about the awesome “Selected Software” page on Pandoralive, right? If you don’t, you have been missing one of the best features of this website, namely a carefully chosen list of pretty good software for the Pandora that you can install blind-folded and readily enjoy. The last update was from May, and I just decided yesterday it was time for a big update.
Fantastic Paper Wars – New Screenshots
If you were not convinced by the statements from Traylorpark and Crow_riot on the boards that the development of Paper Wars was progressing, well let me reassure you: they are doing very good progress. I have just in my hands the latest build of Paper Wars (still not finished, mind you) and it looks more beautiful than ever and has now a CPU vs Player mode that is functional. There’s still work to be done, but take a look at how great this is already!
NubNub : From Concept to Game
If you have a Pandora and follow the repo news actively you must have noticed that _wb_ (of Pandora Microbes fame) has recently released his new game called Pandora NubNub! A very simple game at its core, but nonetheless very enjoyable and challenging at the same time, with Compo4All support to spice it up. Let’s have a deeper look at this and how it first came to be.
AquaVenture
If 30 levels of brain-twisting action sounds like your thing, you will definitely want to check out the winner of the 2013 DragonBox Coding Competition for Original Pandora Games, Aquaventure.