PPSSPP 1.2.1 : Pretty Damn Good on Open Pandora


It’s been a while since we did not talk about PPSSPP, the open source PSP emulator available across most platforms, including the Pandora. Last time I mentioned it, it was for the 0.9.6 version, and since then there’s a lot to say about it. Obviously the Pandora is nowhere near powerful enough to run most games made for the PSP (especially the 3D intensive ones), but there’s now a good collection of games that run pretty well.

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So, What’s the Open Pandora Community Made Of ?


Ola. Hold your horses, Sir. I know this survey was conducted in October and I see your gun pointed at me, asking me why it took so long to deliver the results. Well, analysis is one of the stuff that requires time and skills. And the more data you get, the more time it takes to go through to make good value of it, and look at segmentation and stuff like that (and you are never really over with it). Hopefully by reading this article you will understand why it took a while.

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Speeding Up PS1 Emulation with OMAP’s DSP


For a long time, most developers could not make good use of DSP comprised in the OMAP architecture of the Pandora SoC. Sure, there was TI’s dispbridge driver in the Pandora firmware for a long time, and a few developers like MH-T or Hdonk tried to make use of it – but the key issue was always linked with the latency to call the DSP or high CPU usage. Then BSP came with his deep knowledge of the architecture, and was able to package a kernel driver, a DSP component and an ARM library to make better use of it. Unfortunately, while the DSP can certainly help to relieve your CPU of certain tasks , it requires to re-factor your code and separate it into parallel processes to be used in concurrence with the main program thread. With the exception of a few demos by BSP, MH-T and Hdonk, no one had yet fully completed that kind of work. Notaz’s latest PCSXReARMed build now makes full use of that architecture.

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PCSXReARMed Now With DSP Support!


Remember. A couple of weeks back, just before we were about to close 2014, I was lamenting the fact that while we had a bunch of great developments in 2014, there were a few disappointments, and among them was the lack of DSP usage. Bsp had brought the DSP function to life through his work, Notaz had included it in the firmware for everyone to use, and then… Poof. Nothing happened. Until yesterday. Notaz has just released a new version of his PS1 Emulator, now using the DSP.

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Unreal Tournament Running on Pandora [ExaGear Tech]


Are you surprised? Maybe not ? Well, it’s true that a while back, Lunixbochs from the boards was able to make the Unreal Tournament demo run through a modified build of QEMU and glshim to make it run on a Pandora 1 Ghz, but if you remember the result was less that stellar in terms of framerates. Now, a new solution is available (while still in development), and it’s coming from a Russian company called ElTechs.

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