Porting Half Life with Xash3D: Not Strictly Straightforward

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As announced a few days ago, Half Life can now run on Pandora with the help of the Xash3D engine. It’s fantastic that allows the user to use Half Life data and run the game on a target that was not possible until now. And it runs great (at least on my Pandora 1Ghz, you mileage may vary a little on a CC or Rebirth). Here’s a quick look at this great game and how to get it running with PtitSeb’s port – not all was as easy as pie this time around.
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Half Life Running on Pandora!

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Many folks have tried throughout the years to make Half Life run in one way or another on the Pandora (mostly via Qemu, with limited success since it was too slow). Half Life is just the kind of game that should run just fine on Pandora based on the specs alone, but simply won’t because it’s closed source and therefore not easily portable. Now, a new opportunity just arrived, with a recreation of the Half Life Engine with Xash3D.

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My Day with the Pandora (rygD)

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I first read about the Pandora at a time when I was doing a lot of traveling. I didn’t have a need for a personal laptop, since I had access to some provided by my employer for work related tasks. I was, however lugging around my own, with its additional weight and taking up space. The work related laptops were running Windows, and we weren’t supposed to install unauthorized software, so my personal laptop filled a very cumbersome need for the time when I wasn’t working.

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