Hey, not only you guys have the Right to get some time off! I did not feel there were too many updates in the repo in the past couple of weeks so I skipped a couple of weeks… actually three weeks worth of updates! Let’s see what you guys have missed in case you were away…
Month: July 2014
How I Optimized F-1 Spirit for Mobile Processors
A while ago I had found that the old MSX (and Gameboy) racing game F-1 Spirit had been recreated in open source (since 2004) for modern systems, using OpenGL. I thought I would try to do a port. It was easy. At least it was what I thought in the first place. After some quick conversion of GL calls to GLES (since the Open Pandora’s PowerVR chip only supports OpenGLES), it was up and running a couple of hours after I started. I was ready to test it. The intro screen went fine, and I was jumping in the game… Everything seemed to be for the best, except for a minor issue. It was way too slow in-game to even play it. I could only get a couple of frames per second, which is hardly ideal when you play a racing game. That’s when I decided to look at the code and see where it could be optimized.
Minecraft Running on Pandora!
It’s been a couple of weeks since PtitSeb released a “Minecraft launcher” as a Proof of Concept. Running Minecraft had always been a dream for many Pandora users, since in the early days of the Pandora project, Notch mentioned he would port Minecraft for our device.
Aluminium Case Ready for Preorders
I mentioned last week or so that someone in the comunity showed interest in making an Aluminium case for the Open Pandora following the release of the case design files in June. Well now the project is getting closer to reality as preorders are now being accepted.
A Recent Presentation about the DragonBox Pyra
Michael Mrozek, also known as Evil Dragon (ED on the board) is the CEO of DragonBox and the current project leader for the upcoming DragonBox Pyra, a new device expected to replace the Open Pandora. He was at the recent RMLL in Montpellier (5-11 July 2014), France and gave a talk about the Pandora and the Pyra. Since it covers many of the latest aspects of the design, it’s a recommended watch if you have not had the chance to follow up on all developments recently.
Team-Building with Slack on Pandora
Slack is yet another tool to make it easier for people to collaborate remotely, without using Email. Hey, there are literally tons of startups out there that aim at replacing Email, and Slack is the latest one I have tried. The good thing about Slack is that it runs on all devices, with an app (for example for your smartphones) or in your browser. On top of that, it’s designed to be used even in a small window, making it a joy to use it on Pandora as well.
Weekly Software News June 30th to July 6th 2014
We had a typhoon in Japan as we write these lines, and it was quite funny how media were overreacting (as usual), making it sound like it’s going kill people in the thousands and cause mass chaos. Actually, you know what? We just got a bit of rain, an no wind at all. Yawn. Anyway, I can’t say there was a storm of new releases in the past week, I guess a lot of people are wasting time watching millionaires running after a ball these days. It’s a good thing it does not last too long.
I Like it in Aluminium, Baby
In a surprising turn of events, it turns out that while the Pandora is reaching the end of its life (as the number of units to be produced is running out), there are still interesting hardware/design related projects out there. Following the recent release of source files for the case design, someone has shown interest in developing an aluminium case for the Pandora. Excellent!
So I Finally Took Time to Make a Game
I had many “reasons” to make this game. First and foremost, since I’m a gamer (since years ago), I have always wanted to make my own game. I have always wanted to feel what it takes to make all these masters pieces I love to toy with. I would bet most of us here feel the same. Besides, porting is nice and all, but I somehow reached a limit at what I was able to port. By the end of 2012, I scored way more failed ported projects than successful ones (my GL knowledge was clearly too limited). Then I had a tough year (moving is a pain; and still having rough times…) so no time to hack. By the end of 2013, I started having some free time back. Looked like a perfect timing to start my own game.
Weekly Software News June 23rd to 29th 2014
We are now jumping into July, and the last week of June brought a number of updates and releases. Nothing really outstanding out there, but we always appreciate the little tweaks and improvements by community members.